I’ve been meaning to post more and more to this blog, and I had started many articles that were very in depth, covering reverse engineering, game modding, and computer security topics. Let’s just say I never finished them, and now the last relevant post is from 2016 (yikes). So here’s an update:
I’ve been hired full time as a Security Engineer working in the Virtualization Space (think KVM/linux support), and Rime is STILL in development after taking about a year and a half hiatus from Frostbite. Rime has undergone yet another rewrite, this time in .NET Core 3.1, and soon will be ported to .NET 5 when it finally releases. The UI has been scrapped all together at this point as the UI framework that we were using was causing almost 60% of the codebase in bloat/conversions to work with Frostbite data, and will be replaced with a custom WPF framework built specifically for Frostbite. Also since Venice Unleashed is releasing in December 2020, Rime has been re-focused on getting near-100% support for custom content from audio, models, maps, etc for Frostbite 2, but in a modular way that newer engine support can be re-added and have near 100% support out of the box!
Just an update, I expect more articles eventually to roll out.
Hello, It’s been awhile again. In that time great progress has been made with Rime due to NoFaTe’s help once again. I currently have been struggling with a bug that I haven’t figured out how to solve yet, but I found a workaround. With that being said the workaround isn’t very good either, but I’m not graphics or UI artist I’ve been using Rime looking like the below screenshots for months and haven’t even noticed 😛 Continue reading “Rime: Final Stages, I need your help”
As seen in Battlefield 3, 4. Special thanks to dainiuxx-uk for assisting me through the slow reverse engineering progress of staring at files and doing guesswork. I will update this with a proper blog post, but for now here is the application and source code. Requires .NET Framework 4.5.
Can anyone say 3d map viewer built into Rime (previously IceEditor)?