Update for VeniceFX v4.0:Hello everyone, I just have a status update about VeniceFX. Everything should be 100% working with most bugs fixed for the 4.x release of VeniceFX which will probably be the last build to be created. In theory VeniceFX 4.x+ should be backwards and forward compatible with any update. But only tested and developed for the latest patch. (End Game 1.0)
- Alt-Tab Fix Required – Fixed
- Clicking the mouse breaks freecam – Fixed
- Random loss of keyboard device – Fixed
- Xbox 360 Controller Crash – Fixed
- DirectX 11 Tweaks (Wireframe + Shaders) Re-Implemented
- Proxy Module is auto-loaded, or injected with the VeniceFXLoader tool
- Non-Structural Auto-Updater Created
Welcome everyone again, if you are viewing this page you have seen/been told about the previous version of VeniceFX or the great boost in support for Spectator Mode or Free Flying Camera. Well thanks to all who donated to the project, here is a beta release! Most all of the features have been implemented or planned to be implemented. I want to get this build out there for the people who have been waiting for a long time. Thanks to the people who did intermediate beta testing when new builds were created. Please if there are any issues/bugs that are not already noted, leave me a comment on the post and I will take a look at it. If you crash (which you shouldn’t I haven’t had crashes at all) please let me know what you were doing at the time of the crash.
Please I ask, just read the readme. But if you don’t want to do that, here are some highlights from it.
Changelog for V3.3b: * Updated for End Game Patch - No New Features
VeniceFX v3.3b Beta (March 5-2013 Patch)
Continue reading “VeniceFX Public Beta v3.3b Is Released for End Game Patch!”