Well after a 2 second question with Sir. NoFaTe, I started adding a very interesting part to Rime. This is mainly in-case due to the announcement of Venice Unleashed’s Client-as-Server methods. As most server admins know, moving around 30GB of data for a server install is just too painful. This is due to the engine ignoring a TON of file formats when it is running as a dedicated server. Therefore one thing leads to another and there will be a standalone version of Rime just for re-building all of the maps in a minimal state. aka we go in, throw out all of the garbage that 1. Gets Ignored, or 2. Not used anymore and then run the game again. I haven’t started any testing but it should reduce the file sizes drastically.
Ignored File Types: (Thanks NoFaTe)
- SwfMovie
- MeshSet
- MovieTexture
- RenderTexture
- ITexture
- DxTexture
- SwfTexture
- RenderTexture (again?)
- OccluderMesh
- EnlightenDatabase
- EnlightenShaderDatabase
- EnlightenSystem
- EnlightenProbeSet
- StaticEnlightenDatabase
- VisualTerrian
- TerrainDecals
- ImpulseResource
- (Certain) Sound Files