Here we go again! This is pretty much an update on what I have been doing over the last few months. Long story short, “real life” sucks. There is nothing but a bunch of work and school keeping me busy. I currently don’t have internet, television, or phone in my current apartment due to it being temporary for the next few weeks. Then I’m moving into a more “permanent” residence.

VeniceFX Progress:

  • All players now sync correctly (less/no jumpiness via spectating at a distance)
  • All sounds work properly when in free-cam mode
  • Spectator mode re-implemented
  • Xbox 360 controller support should work…(untested, no controller)
  • Fixed bug preventing spectating a player
  • Commands can be saved in a text document in BF3’s root directory for tweaking VeniceFX colors/plugins/commands
  • Fixed click breaking everything
  • Removal of the need of the Alt-Tab “fix”
  • Ray-casting added to “jump” to a player
  • First person spectating is experimental and may not work/crash
  • Updated to work with the latest release.
  • v4 uses 100% engine functions (using 100% engine functions means the code base shrank a great deal)
  • Spectator text is now pretty 🙂

VeniceUnleashed:

  • Soon “TM”
  • Closer to completion than not
  • Still being worked on
  • Sorry for not more information

IceEditor:

  • Backend code base has been re-designed to be closer to official DICE
  • Will probably be re-done one more time to support BC2 and BF4
  • Light BF4 support added
  • More ITexture/Data->Raw formats added (Now supports DXT1,2,3,5, ARGB8)
  • Decompiling original map support added
  • Decompiling some patch’s support added
  • Delta patching experimental code first success.
  • Decompiling a map broke once more
  • UI re-design. (Thanks to rukqoa)
  • SHADOW implementation
A very early build of the metro style IceEditor
A very early build of the metro style IceEditor

Any other questions or concerns, just leave a comment below.

9 comments on “All current projects process.

  • Luxox_18

    Good work!

    IceEditor can convert the .chunk texture files to .dds ?

  • HydroMoon

    Great, i have a question.
    What IceEditor about?

  • Collision_TN

    I have a suggestion, please make zooming available while in “Free cam” mode in VeniceFX (As it is when you pick up a weapon with scope and type “VeniceFX.DrawFirstPerson”).
    Also, when will you be releasing the new version of VeniceFX ?

    • kiwidog

      There will be an update eventually.

  • ElloMello

    Has the thing been fixed where you hear sound that is around your character instead of the cam?

    • ElloMello

      Eh, just tried it out, and still have problems.

    • kiwidog

      It has been fixed, it just hasn’t been released yet.

  • blackfoxeye

    Hey buddy,
    When will you release the IceEditor ?

    As you have contributed “CTexture.cs – IceEditor’s code for creating new DDS files.” at bfeditor forum.
    So without IceEditor, can any body use your CTexture.cs.

  • Oak

    I’m really interested in this IceEditor. I hope you can answer some of these questions:

    -Will we be able to just edit current maps or will be able to create maps from scratch.
    -Will it be possible to change the B2K maps to resemble the BF2 ones.

    Can you maybe post an image of how a map looks, rendered in the editor. I would like to see Karkand 😀
    I hope you can answer my questions. Thanks!

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