Here we go again! This is pretty much an update on what I have been doing over the last few months. Long story short, “real life” sucks. There is nothing but a bunch of work and school keeping me busy. I currently don’t have internet, television, or phone in my current apartment due to it being temporary for the next few weeks. Then I’m moving into a more “permanent” residence.
VeniceFX Progress:
- All players now sync correctly (less/no jumpiness via spectating at a distance)
- All sounds work properly when in free-cam mode
- Spectator mode re-implemented
- Xbox 360 controller support should work…(untested, no controller)
- Fixed bug preventing spectating a player
- Commands can be saved in a text document in BF3’s root directory for tweaking VeniceFX colors/plugins/commands
- Fixed click breaking everything
- Removal of the need of the Alt-Tab “fix”
- Ray-casting added to “jump” to a player
- First person spectating is experimental and may not work/crash
- Updated to work with the latest release.
- v4 uses 100% engine functions (using 100% engine functions means the code base shrank a great deal)
- Spectator text is now pretty 🙂
VeniceUnleashed:
- Soon “TM”
- Closer to completion than not
- Still being worked on
- Sorry for not more information
IceEditor:
- Backend code base has been re-designed to be closer to official DICE
- Will probably be re-done one more time to support BC2 and BF4
- Light BF4 support added
- More ITexture/Data->Raw formats added (Now supports DXT1,2,3,5, ARGB8)
- Decompiling original map support added
- Decompiling some patch’s support added
- Delta patching experimental code first success.
- Decompiling a map broke once more
- UI re-design. (Thanks to rukqoa)
- SHADOW implementation
Any other questions or concerns, just leave a comment below.