As many of you may have seen, I started working with DirectX 11 and Battlefield 3 to create some modified textures etc. Primarily for movie/machinima makers. The project has changed from TeamCanineConfig to venicefx for the updated framework and using quite a few engine features in Frostbite 2. Here are a few videos that show off the features so far.

EDIT: The newest video of VeniceFX is up, it will use everything through console commands. Thanks DICE for re-implementing that 😉




Just so you know there will be a more public beta test going on for the night time mod on Armored Kill! Please tweet at @diwidog if you want to be a part of it!

Thanks 🙂

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.